Pengembangan Media Berbasis Aplikasi Assemblr Edu Untuk Meningkatkan Hasil Belajar Peserta Didik Kelas V MI Ihyaul Ulum Ngambeg-Lamongan

  • Hanim Afidlotul Choirunnisa' Universitas Billfath
  • Eli Mufidah Universitas Billfath
Keywords: Assemblr Edu, Learning Outcomes, Learning Media, R&D

Abstract

Assemblr Edu application to improve student learning outcomes. Knowing the level of product validity and proving an increase in learning outcomes for class V students at MI Ihyaul Ulum Ngambeg. This research method uses Research and Development (R&D) research using the ADDIE development model such as Analyze, Design, Development, Implementation, and Evaluation. The sample in this study were students of class V, totaling 40 students. The research instrument used a questionnaire and tests. The analysis technique used is descriptive qualitative and quantitative analysis. Based on the results of the expert validation test questionnaire data analysis, the percentage calculation results for material experts were 86%, media experts 92.3%, linguists 94% and practitioner experts 92%, all in the "very good" category. For the study results of the hydrological cycle material showed a significant increase, three times the pre-test showed values ​​of 49, 50 and 53.5 with the less good category increasing in the post-test results to 90, 90.5 and 91 with the very good category. So, it can be concluded that interactive learning media based on the assemblr edu application on hydrological cycle material can improve learning outcomes for students of class V MI Ihyaul Ulum.

Downloads

Download data is not yet available.

References

Ahmad, Zulkifli, dkk. (2022). “Penggunaan Media Pembelajaran Augmented Reality Berbantuan Assemblr Edu Untuk Meningkatkan Hasil Belajar Siswa SMA Negeri 5 Kota Ternate” in Jurnal Ilmiah Wahana Pendidikan p-ISSN: 2622-8327 e-ISSN: 2089-5364, 514-521

Aprilia, I. (2015). Pengaruh Model Pembelajaran Kooperatif Tipe Group Investigation Terhadap Hasil Belajar Siswa Pada Materi Ekosistem Kelas VII MTSN Palangka Raya. Jurnal Pendidikan Sains, Vol.3, No.2. IAIN Palangka Raya. Palangka Raya.

Armeinty, Fitha. dkk. (2019) “Media Assemblr Edu Berbasis Augmented Reality Untuk Meningkatkan Hasil Belajar Materi Sistem Organisasi Kehidupan Makhluk Hidup”. In Diklabio: Jurnal Pendidikan dan Pembelajaran Biologi, 6 (1), 38-46.

Arikunto, Suharsimi. (2013). Manajemen Pendidikan. Yogyakarta: Aditya Media bekerjasama dengan Fakultas Ilmu Pendidikan Universitas Negeri Yogyakarta.

Gall, M. D., Gall, J. P., dan Borg, W. R. (2003). Educational Research: An Introduction. Seventh Edition. New York: Pearson Education, Inc.

Hartanto, A. (2016). Pengembangan Media Augmented Reality Untuk Mata Pelajaran Biologi Pada Pokok Bahasan Sel. Jakarta: Universitas Pendidikan Indonesia.

Minaldi, Idham. (2019). Efektivitas Pemanfaatan Media Pembelajaran Interaktif Berbasis Aplikasi Assemblr Untuk Meningkatkan Kemampuan Berpikir Kreatif. Bandung: Universitas Pendidikan Indonesia.

Rusman, dkk (2011) Pembelajaran Berbasis Teknologi Informasi dan Komunikasi : Mengembangkan Profesionalisme Guru. Jakarta: Rajawali Pers.

Suardi. (2018). Belajar dan Pembelajaran. Yogyakarta:CV Budi Utama

Sudjono, Anas. (2016). Pengantar Evaluasi Pendidikan. Jakarta: Grafindo

Sugiyono. (2016). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Alfabeta. Bandung.

Tuta, Briel Batis, dkk. (2022). “Development Of Assemblr Edu-Assisted Augmented Reality Learning Media On The Topic Of Effect Of Surface Area And Temperature On Reaction Rate”. In Journal of Chemistry Education Research. ISSN: 2549 – 1644.

Published
2023-11-24
How to Cite
Choirunnisa’, H. A., & Mufidah, E. (2023). Pengembangan Media Berbasis Aplikasi Assemblr Edu Untuk Meningkatkan Hasil Belajar Peserta Didik Kelas V MI Ihyaul Ulum Ngambeg-Lamongan. IBTIDA’, 4(02), 162-171. https://doi.org/10.37850/ibtida’.v4i02.566